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6 days ago

1hr 1 min

How do you market a game, when should you start, and does it even matter?
This is episode 2 of Feature Complete: A Game Dev Podcast. This is a podcast where we talk about game development and everything related to it! We'll discuss everything from game design and programming, to making art and music, as well as the business side with marketing and publishing games on Steam. Is there a specific topic you would like us to cover in a future episode? Let us know in the comments!
Feature Complete is hosted by:
Muddasheep (working on Faith in Despair)
MadChirpy (working on Shroud of Gloom)
Music by:
CornetTheory
Edited by:
Renderpunk

Jul 24, 2026

59 min

Scope creep - everybody talks about it, but what is it and how do you prevent it?
This is episode 1 of Feature Complete: A Game Dev Podcast. This is a podcast where we talk about game development and everything related to it! We'll discuss everything from game design and programming, to making art and music, as well as the business side with marketing and publishing games on Steam. Is there a specific topic you would like us to cover in a future episode? Let us know in the comments!
Feature Complete is hosted by:
Muddasheep (working on Faith in Despair)
MadChirpy (working on Shroud of Gloom)
Music by:
CornetTheory
Edited by:
Renderpunk

Jul 17, 2026

54 min

When do you decide to finish your projects? Why should you finish your projects? Why should you not? This is episode 0 of Feature Complete: A Game Dev Podcast. This is a podcast where we talk about game development and everything related to it! We'll discuss everything from game design and programming, to making art and music, as well as the business side with marketing and publishing games on Steam. Is there a specific topic you would like us to cover in a future episode? Let us know in the comments! Feature Complete is hosted by: Muddasheep (working on Faith in Despair) MadChirpy (working on Shroud of Gloom) Music by: CornetTheory

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